﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[global::System.Serializable, global::ProtoBuf.ProtoContract(Name = @"stRequestRoleListCmd")]
public class stRequestRoleListCmd : global::ProtoBuf.IExtensible
{
	public stRequestRoleListCmd() { }

	public List<int> roleIdList = new List<int>();

	private global::ProtoBuf.IExtension extensionObject;
	global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
	{ return global::ProtoBuf.Extensible.GetExtensionObject(ref extensionObject, createIfMissing); }
}